🌾 Vibe Jam 2026

TILLBORNE

Buy Seeds. Grow Crops. Sell Margins.

A top-down farming economy sim. You're not just a farmer β€” you're a farming mogul. Expand your empire across five farms, hire workers, automate, and chase 22 milestones.

β–Ά PLAY NOW GitHub

Screenshots

From the first seeds to a sprawling farming empire

Tillborne Title Screen
Title Screen β€” Your journey begins
Tillborne Gameplay
Gameplay β€” Managing your farm

About the Game

Tillborne is a top-down farming economy simulation built entirely in a single AI conversation for Vibe Jam 2026. Start with nothing but a handful of coins and a small plot of land. Buy seeds, tend crops, watch the markets, and sell at the right time.

But farming is just the beginning. Expand to five unique farms β€” from the humble Tillborne homestead to the legendary Goldvale estate. Hire workers to automate your operations: waterers, harvesters, planters, tillers, and even a farm manager who runs everything while you plan your next move.

Navigate dynamic markets where oversupply crashes prices and scarcity creates spikes. Weather random events β€” pests, rain, lucky finds. Chase 22 milestones from "First Harvest" to "Farming Dynasty" and climb the score ratings from Struggling Farmer to legend.

"Built with β˜• and one AI conversation β€” 2,690 lines of handcrafted vanilla JavaScript, zero dependencies."

7 Crops to Master

Each crop has unique economics β€” know your margins, time your harvests

πŸ₯¬
Turnip
🌱 10g πŸ“¦ 25g ⏱ 2 days
πŸŒΈπŸŒ»πŸ‚ 3 seasons
πŸ₯”
Potato
🌱 25g πŸ“¦ 65g ⏱ 3 days
πŸŒΈπŸŒ»πŸ‚ 3 seasons
πŸ…
Tomato
🌱 40g πŸ“¦ 110g ⏱ 4 days
πŸ”„ Regrows (2d) 🌸🌻 2 seasons
πŸ“
Strawberry
🌱 80g πŸ“¦ 240g ⏱ 5 days
πŸ”„ Regrows (3d) 🌸 Spring only
πŸŽƒ
Pumpkin
🌱 120g πŸ“¦ 320g ⏱ 5 days
πŸ‚ Autumn only
🍈
Melon
🌱 150g πŸ“¦ 500g ⏱ 7 days
β˜€οΈ Summer only
🌾
Golden Wheat
🌱 200g πŸ“¦ 280g ⏱ 4 days
🌍 ALL seasons

6 Seasons, 3 Years

144 total days across 6 seasons β€” each 8 days long. Winter is brutal.

🌱
Spring
8 days Β· Most crops thrive
β˜€οΈ
Summer
8 days Β· Melons shine
πŸ‚
Autumn
8 days Β· Pumpkin season
❄️
Winter
8 days Β· No planting!
🌱
Spring II
8 days Β· Second cycle
β˜€οΈ
Summer II
8 days Β· Final push

Features

A deep farming sim packed into a single HTML file

🌾
Dynamic Market
Prices fluctuate based on supply and demand. Oversupply crashes your margins. Scarcity creates spikes. Time your sales carefully.
🌧
Crop Lifecycle
Plant, water, grow, harvest. Forget to water and crops wither. Some crops regrow after harvest for sustained income.
🏰
Empire Building
Expand across 5 farms: Tillborne (free) β†’ Greenhollow (5,000g) β†’ Sunridge (15,000g) β†’ Frostmere (40,000g) β†’ Goldvale (100,000g).
πŸ€–
Farm Manager
Hire an AI farm manager with a configurable budget. They buy seeds, plant, water, and sell β€” so you can focus on strategy.
🌧️
Random Events
Rain that waters everything, pest infestations, price spikes, lucky finds. Each day brings new challenges and opportunities.
πŸ†
22 Milestones
From "First Harvest" to "Gold Hoarder" (100,000g). Track your progress from Struggling Farmer to Farming Dynasty (200,000g+).

Hire Workers

Build your team β€” from basic laborers to a full farm manager

πŸ’§
Waterer
πŸ’° 15g/day
πŸ“‹ 12 tiles
🌾
Harvester
πŸ’° 20g/day + 100g
πŸ“‹ 12 tiles
🌱
Planter
πŸ’° 25g/day + 200g
πŸ“‹ 12 tiles
⛏️
Tiller
πŸ’° 20g/day + 150g
πŸ“‹ 12 tiles
πŸ‘€
Farm Manager
πŸ’° 100g/day + 1,000g hire
πŸ€– Full automation

8 Upgrades

Invest in infrastructure to boost your farming efficiency

🌱 Fertile Soil I 300g
🌱 Fertile Soil II 800g
πŸͺ Market Stall 500g
πŸ“¦ Bulk Contract 400g
πŸ’§ Irrigation I 250g
πŸ’§ Irrigation II 600g
🏷️ Seed Discount 350g
🏠 Storage Shed 200g

Tech Specs

2,690
Lines of JS
60fps
Canvas 2D
0
Dependencies
1
HTML File
7
Crop Types
22
Milestones